Wednesday, October 18, 2017

USR Wednesdays: Star Wars Part VII — Villains

Our villains are presented as of the beginning of “Return Of The Jedi” — so they’re all still alive... none of them actually survive the film!

Darth Vader, Level 4, Experience Points 15
Action D10, Wits D8, Ego D6
Specialisms: Pilot +2, The Force +4, Intimidate +3
Hit Points: 33
Equipment: Lightsaber +2, Body Armor with Breathing System +3
Narrative Points: 3

Is this Polish "Return Of The Jedi" poster the best of all "Star Wars" movie posters? Yes, yes it is. (image: reddit.com)


Jabba The Hutt, Level 3, Experience Points 10
Action D6, Wits D8, Ego D10
Specialisms: Command +2, Great Wealth +3, Underworld Contacts +3
Hit Points: 24
Equipment: None
Narrative Points: 7

Boba Fett, Level 4, Experience Points 15
Action D10, Wits D8, Ego D6
Specialisms: Bounty Hunter +3, Pilot +3, Negotiation +3
Hit Points: 33
Equipment: Mandalorian Armor +2, Blaster Rifle +2, Grappling Line, Rocket Pack
Narrative Points: 3


The Emperor works in the background, even during the final showdown at the end of “Return Of The Jedi” (all he physically does is shoot Force Lightning — and fall down a ventilation shaft, of course). He’s better represented as a Power Level VI monster than as a character.

Wednesday, October 11, 2017

USR Wednesdays: Star Wars Part VI — More Heroes

Just like last time, this is as of the beginning of “Return Of The Jedi,” except for Obi-Wan).

The new trailer for "The Last Jedi" has been released, but our blog post is a look at "Star Wars" history. (image: vanityfair.com)

Obi-Wan Kenobi, Level 4, Experience Points 15 (note: his statistics are as of the start of “A New Hope” — after that, he becomes a Specialism for Luke)
Action D8, Wits D10, Ego D6
Specialisms: The Force +4, Inspiring +3, Investigation +2
Hit Points: 33
Equipment: Lightsaber +2
Narrative Points: 5

C-3PO, Level 3, Experience Points 10
Action D6, Wits D10, Ego D8
Specialisms: Etiquette & Protocol +3, Languages +3, Storytelling +2
Hit Points: 26
Equipment: none
Narrative Points: 7

R2-D2, Level 3, Experience Points 10
Action D6, Wits D10, Ego D8
Specialisms: Computers +3, Repair +3, Deception +2
Hit Points: 26
Equipment: Electric Shock Probe +1 (note: R2-D2 doesn’t use his rocket jets in the original films, so they’re not included here, either)
Narrative Points: 6

Lando Calrissian, Level 3, Experience Points 10
Action D8, Wits D6, Ego D10
Specialisms: Bureacracy +3, Pilot +2, Gambler +3
Hit Points: 24
Equipment: Blaster +2, Expensive Clothes, Unlimited Line Of Credit (until it’s called in by the bank)
Narrative Points: 5

Yoda, Level 5, Experience Points 20
Action D8, Wits D10, Ego D6
Specialisms: The Force +5, Inspiring +2, History +3
Hit Points: 38
Equipment: none (note: again, as this doesn’t include the Prequel movies, Yoda is simply a wise mentor, not a super-acrobatic military leader)
Narrative Points: 7 

Wednesday, October 4, 2017

USR Wednesdays: Star Wars Part V — Heroes

We wrap up our series on the classic "Star Wars" films with the main characters, as of the beginning of "Return Of The Jedi." Note that they have much less adventuring equipment than most RPG characters, since they don't need to carry medical packs for healing, extra weapons, rope, 10-foot-poles, and so much more.

Those robes don't provide any combat bonus. (image: LucasFilm)


Luke Skywalker, Level 3, Experience Points 10
Action D10, Wits D8, Ego D6
Specialisms: Jedi In Training (The Force) +2, Obi-Wan Kenobi, Force Spirit +1, Fighter Pilot +3, Impulsive +2
Hit Points: 28
Equipment: Lightsaber +2, Blaster +1
Narrative Points: 4

Han Solo, Level 4, Experience Points 15
Action D10, Wits D6, Ego D8
Specialisms: Millennium Falcon +2, Reckless +3, Quick Reflexes +2, Bargain +1, Loyal +1
Hit Points: 31
Equipment: Blaster Pistol +1
Narrative Points: 6

Leia Organa, Level 3, Experience Points 10
Action D6, Wits D10, Ego D8
Specialisms: Diplomat +3, Tough In A Fight +2, Galactic Etiquette And History +2, Observation +1
Hit Points: 26
Equipment: Blaster Pistol +1, Data Files
Narrative Points: 6

Chewbacca, Level 4, Experience Points 15
Action D10, Wits D8, Ego D6
Specialisms: Pilot +3, Repair +2, Intimidate +2, Perception +2
Hit Points: 33
Equipment: Wookee bowcaster +2, Tool kit

Narrative Points: 5

Wednesday, September 27, 2017

USR Wednesdays: Star Wars Part IV — Experience Levels

We’ll wrap up our series on the original “Star Wars” trilogy with statistics for the heroes and villains from the films. But first, a note on levels: unlike Dungeons & Dragons, the Fantasy Flight Star Wars RPGs, and other professionally published games, USR doesn’t rely on characters adding a host of new abilities as they gain levels. Yes, they may add Specialisms and hit points, but we don’t have a list of special abilities added at each level for each class. We don’t even have classes for characters. So here’s the guideline I’m using for Domino Writing-style USR characters.

As seen in the USR rules, you gain 1 to 3 experience points per adventure, and go up a level every 5 XP. In other words, one level per two to three adventures, or roughly one level for every five or so game sessions (depending on how long your game sessions last). A character can gain unlimited levels, but by levels above 5, most monsters will no longer be a real threat. So let’s say a level 6 character has to “retire” from adventuring, or at least stop gaining XP.

Here’s “A New Hope,” complete with experience point awards.

Read this text box to start the adventure. (image: LucasFilm)

First game session

Luke Skywalker and Obi-Wan Kenobi join Han Solo and Chewbacca (and the droids) in the Mos Eisley cantina, where they have to make a quick escape off the planet Tattooine. They escape to Alderaan, per the “quest giver” Princess Leia hologram. But Alderaan has been destroyed, and their ship is captured. 1 XP for everyone!

Everything before the cantina — the death of Uncle Owen and Aunt Beru, the escape of C3PO and R2-D2 with the Death Star plans — is backstory, helping develop the personalities of the characters. Obi-Wan and Han (and probably Chewie, too) should be level 2 or 3, really, but RPGs don’t often work with characters of different levels in the same party, so we’ll have to chalk it up to the difference between a movie and a tabletop RPG.


Second game session

In the Death Star, the party frees Princess Leia and Obi-Wan dies (soon to become a new Specialism for Luke). 2 XP for the dramatic conclusion to the game session.


Third game session

The Empire follows the Millennium Falcon to Yavin IV, triggering the dramatic space battle and destruction of the first Death Star. 2 more XP, and everyone goes up a level. The End.

You could define the events of the entire movie as one adventure (so they advance to level 2 at the end of “Return Of The Jedi”), but I want my heroes to gain XP a little more quickly. There are big challenges ahead; they need to be ready.

After “The Empire Strikes Back,” they go up another level. And since we’re only looking at the original films, that’s where we’ll stop. Despite what I said before, to “accurately” portray the characters, they’ll be at different levels. That’s what you’ll see next week, when we provide USR statistics for the heroes of Star Wars.


How many game sessions will it take to play the Harry Potter novels?

Tuesday, September 26, 2017

VSGMR: Basic Rules

There's a new version of the VSGMR rules up on my website, and as you can see I've kept the rules almost the way they were before, but I've split the document into two parts.

Part 1: Basic Rules is what makes the name "Very Simple" true. It's seven pages from introduction to summary, but as I noted in the rules themselves, you only really need the dice roll summary page once you've played the game once or twice. The idea, as always, is to keep the rules easy to pick up but not so simplified that there's no variety in your troops at all.

Part 2: Rules Options is under development, but it will include most of what came before. I'm going to refine what was already written to include more options and offer things that no other game does. Plenty of games have special abilities for troops, but not VSGMR special abilities. And what makes the game more unique than any other is the rules for super-powered heroes and for characters of different scales. If you have action figures, let's put them to use (well, if you're not using them in a game of Plastic Attack, that is).

That's what's coming for VSGMR. After that, the plan is to generate armies, complete with points values and special abilities. I'd like to see your ideas for armies too!