It’s Halloween season, time for a
look at this classic genre for role playing. There are many ways to
mix horror and gaming — fantasy has plenty of horror-themed beasts,
and no game is complete without a nod toward H.P. Lovecraft’s creations. But today we’re going back to the 80s and beyond.
Slasher films feature a supernatural
creature attacking a bunch of nobodies. Think “Nightmare On Elm
Street” and “Friday The 13th.” This is not about setting the
mood for a look into the darkness of the human soul; this is about
teenagers having sex and showers of blood!
Time to roll for initiative: good luck. (image: New Line) |
It’s a perfect genre for a game like
USR, because statistics are less important in a narrative game. No
one in the setting can go toe-to-toe with Freddy or Jason; they’re
much too powerful. Instead, the protagonists have to out-think or at
least out-run their enemy. You could have a game where players are
the monsters themselves, but that’s really just a superhero game
(without the “hero”), and it’s not what we’re going for here. This idea was inspired by the Slasher Flick RPG.
In a slasher film game, each player
creates three characters, using the standard Domino Writing-style USR
rules (though without assigning equipment or spending Combat Gear
points). Specialisms in this game should lean heavily toward
stereotypes, like Cheerleader, Jock, Redneck, Naive, and Rebellious.
You can determine Narrative Points and
Hit Points for the characters, but they probably won’t use them.
And don’t forget to create a slasher — make sure it’s got a
signature weapon (a clawed glove, a chainsaw) and a gimmick (attacks
in dreams, possesses the body of a doll).
When the slasher is ready to start its
rampage, roll a die to decide which of the characters is the first
victim. If there’s three players, that’s nine characters; roll a
d10 to decide which one is first. Other characters may be in the
scene, but the current victim gets the spotlight.
Create a scenario for that victim: what
they’re doing before the slasher shows up and what they do to
escape or fight back. The scenario should have three die rolls built
into it. Here’s a few examples.
- Run away from the slasher (Action)
- Build a trap from stuff around the campsite (Mind)
- Try to explain the horror that’s just up ahead to the gullible county sheriff (Ego)
- Grab a farm implement and start swinging it at the slasher (Action)
- Summon magical powers you only have in your wildest fantasies to attack the slasher (Mind)
- Talk the slasher out of fighting back (Ego)
Tell a story with those dice rolls
mixed in. It’s a “best two out of three” situation: if the
character succeeds at two or three of the rolls, he or she
survives... for now. After each character has told his or her own
little story, count up the number of survivors. If more than half are
alive at the end, the players win, but that’s the end of that
horror movie franchise — fans are there for the clever kills, after
all. If half the survivors, or fewer, remain, the slasher joins the
fraternity with Michael Myers and Ghostface.
What does your slasher
look like?
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