Showing posts with label Halberd. Show all posts
Showing posts with label Halberd. Show all posts

Wednesday, August 30, 2017

USR Wednesdays: Monsters

A “monster,” in a role playing game, is any enemy, from the little goblins and huge dragons of classic fantasy, to security guards and ninja in modern games, to little robots and huge mutants in science fiction. They don’t have to be inhuman — even your evil twin is a monster, after all. Since our guiding principle in USR is to be simple and fast, let’s create an entire Monster Manual in one chart.

Like these ones, but all in one blog post. (image: dungeonsmaster.com)
This is inspired by the original monster chart, found in Scott Malthouse’s Halberd Fantasy Roleplaying, page 26. It assigns levels to monsters, to approximate their power and competence. We’ll streamline it here.

Power Level
Main Stat Die
Combat Bonus
Hit Points
Examples
I
D6
+0
5
Giant Rat, Goblin
II
D6
+1
10
Guard, Orc, Thug, Wolf
III
D8
+2
15
Ninja, Security Robot, Soldier
IV
D8
+3
20
Bear, Gang Boss
V
D10
+4
25
Ogre, Super-Soldier
VI
D10
(or D12)
+5
30
Dragon, Vampire Lord

Main Stat Die: The die used for most of the monster’s rolls. In most cases, this will be its Action stat, but a psychic warrior might have its Mind as the main stat, to better use its powers.

You can assign the other stats as needed, based on what’s appropriate for the monster (for example, the guard standing outside the emperor’s throne room has Action as his main stat, representing his fighting skills with that halberd he’s carrying. But if you’re trying to convince him to let you pass, you’ll have to decide what his Wits stat is — probably about the same as his action, a D6). In the same way, Specialisms aren’t listed for monsters, but they can be assigned as needed, probably offering a bonus of +1 or +2, like a starting hero. You might even assign a penalty to a monster’s roll, say -2 if a big, dumb ogre is trying to solve the riddle your hero has posed. And trying to play a riddle game with a normal wolf simply won't work at all, no dice rolls, penalties or bonuses needed.

Combat Bonus: This is used for both the monster’s attacks and defenses, and represents weapons, armor, brute strength, magical ability, and whatever else is needed. It too can fluctuate depending on the specific attack the creature is making: that vampire lord uses a +5 to lure your hero close to him, but only a +2 to throw a punch.

Hit Points: The maximum hit points for the monster, putting Power Level II and III monsters on par with most Domino Writing-style USR heroes. You can take a cue from Dungeons & Dragons 4th Edition and decrease a monster’s HP to 1, if you want to have heroes wipe out a half-dozen monsters in just a few turns.

The math here is pretty easy to see, so you can create more mosters easily, though most things will fit somewhere on this scale.


Where do monsters in your game fit on the Power Level chart?

Wednesday, August 2, 2017

USR Wednesdays: Settings

By my count, USR has led to more than a dozen separate games, many found on RPGnow or on the creator’s own website. Here’s the list I have:
  • Anthropomorphic by Jay Murphy (animal people)
  • Beyond Fear by Scott Malthouse (cosmic horror/Cthulhu)
  • Blood And Silk by Shenron (samurai)
  • Ghostbusters by Shenron (um... Ghostbusters)
  • Go Wherever by Scott Malthouse (stonepunk among other ideas)
  • Halberd by Scott Malthouse (fantasy)
  • Halcyon Fantasy by Scott Malthouse (old school fantasy)
  • It Came From VHS! by Scott Malthouse (80s action)
  • Masquerade of the Sundered Sky by Scott Malthouse (gothic horror)
  • Sominum Void by Scott Malthouse (space opera)
  • Swarm Of Barbarians by Peter Segreti (Ancient Rome)
  • Tequendria by Scott Malthouse (Dunsany fantasy)
  • Fear & Loathing by Jay Murphy (gonzo adventure)
  • Sword & Sorcery by Jay Murphy (Conan-style fantasy)
  • Cyberpunk by Scott Malthouse (cyberpunk)
  • Moldvay Era by John Yorio (old school fantasy)

I also have a Western game that I don’t have an author credit for, and there’s a character sheet for USR Traveller farther down the USR Google+ page.

Rabbit bodyguards, Drakkar cage fighters, drug-addled journalists... they're all possible with USR.

It’s exciting thinking about all the opportunities for games that are in these rules sets — combining them, too, gives us Shadowrun (Cyberpunk plus Halberd) or Usagi Yojimbo (Blood and Silk plus Anthropomorphic). I wanted to create this list to have a running total of all the USR rules sets in one place, and to spark ideas for settings that are “missing.” I’ve touched on superheroes in my last few blog posts, but haven’t created a full setting. We have Ghostbusters, but what about Star Wars (including all the eras of the story)?

I hope this list is an inspiration to you to find these games, try them out, and offer your own contributions to a future edition of the list. I’ll be working on some settings, too...

What genre should be developed into a new setting next?

(image: usagiyojimbo.com)