|Social combat can be just as interesting when fought by a master. |
There's no equivalent to weapons or armor, though one Ego roll can affect the next. For example, befriending a powerful political family can help quell (or stir up) a rebellion. Allow players to describe what their characters are saying in the conversation. If it's convincing or inspiring, grant an extra +1 to the roll.
Make a simple Wits roll as initiative, to represent the planning of meeting times and places that best suit the character's goals. Social combat usually "heals" immediately after the combat ends. Just like standard combat, a character that loses all of his or her social hit points is defeated, but this doesn't have to mean death or unconsciousness. Instead, political foes can be humiliated, and enemies can be outwitted (it's much easier to trick an ogre than to try and cut it to pieces). Adventures can be just as exciting, and a lot less hazardous to life and limb.
What are the best Specialisms for exciting social combat?