Two weeks ago, we looked at vehicle
rules — vehicles as narration, as equipment and as characters. One
of the most common uses for vehicles in adventure fiction is in a
chase, where one vehicle (the pursuer) is trying to catch up with
another (the target), to make an arrest, to get in a shootout, or
just to beat the target to the final goal.
Or to make a cool getaway. (image: clockworkmanual.com). |
Let’s take a page from the chase
rules developed for the 3rd Edition d20 game system and track a chase
in Domino Writing-style USR. In addition to the regular rules, you’ll
need a piece of paper and a pencil. Draw a line and put a series of
evenly spaced marks across the paper, about every inch or so. Put the
pursuer at the first mark on the left (write “P” or use a
miniature) and the target two marks farther along the paper (write “T”
or use a miniature for it too), so there’s a mark in between them.
The two vehicles will move across the line from mark to mark until
they reach their goal — usually by going off the other end of the
paper, or landing on the same mark.
Like this, with a "P" and a "T." Same idea as the picture above, but a lot less interesting, at least on paper. |
Decide if the heroes are the pursuer or
the target. Choose a target number based on the difficulty of the
terrain (empty space is a 2, a crowded city street is a 7, lava
flowing around you is a 10). Have the player acting as driver or
pilot make a roll to control the vehicle (usually Action + relevant
vehicle Specialism), and have NPCs who are pursuing or who are the
target make the same roll.
If one group (heroes and/or NPCs)
succeed at the roll, move them forward one mark. If the roll fails,
the group doesn’t move.
The character who is driver or pilot is
usually using his or her turn to control the vehicle, but everyone
else in the party who’s in the vehicle can take a normal action,
like firing the vehicle’s weapons or shooting their own guns out a
window. In a game with more detailed vehicle rules, a character might
spend their turn trying to repair the vehicle, or perform a scan for
more enemies. If nothing else, a character can spend its turn
offering support, providing a +1 to an attack roll or the driver or
pilot’s control roll.
What do you do to
visualize chases on the tabletop?
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