Tuesday, August 29, 2017

VSGMR: Updating For A New Tomorrow

So, a long time ago my game VSGMR (Very Simple Generic Miniatures Rules — I wanted a placeholder name, and it kind of stuck. Hey, it worked for GURPS) was popular enough that it earned its own Yahoo Group. I was just there this morning; you can still find a number of expansions written by several participants, everything from cavemen to "Star Wars."

Speaking of old miniatures games... (image: Pinterest, uploader unknown)

But time has passed and VSGMR is a little out of date, especially given the growth of simplified miniatures games like One Page Rules and Games Workshop's own "Age of Sigmar" (much, much easier to get into than the older versions of "Warhammer"). There's room for plenty of games in the world, and so I will be bringing VSGMR back. I revitalized my own Domino Writing-style USR roleplaying game with an ongoing series here on this blog, and I'll be doing the same with VSGMR.

First, it needs an update, if only to actually keep to the "Very Simple" part of its name. Every gamer knows how easy it is to keep adding rules to a game, and looking through the most recent version of 2013 I see rules for buildings, for special abilities, for using a sheet of paper to make measurements, and on and on. I'll be streamlining the game, with the basic rules in one place, then some official expansions after that. "Very Simple" needs to mean very simple.

Here's the core rules: 

  • Use any figures you have, any size. Their equipment and abilities are whatever you say they are.
  • Roll 1 die (a d6) per figure, on a 4 or better (sometimes higher) it's a success.

That's it! Look for the revised rules soon. If you have any suggestions for the revised version, let me know.

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